![]() But the main gameplay twist was going to be the metroidvania elements. But I scrapped it quickly after starting.Ī year later, while I was still working on my old fangame Mario & Luigi’s Coin Chaos, I decided to start working on a side project that played like Super Mario 3D World and other 3D Mario games, but in 2D. Instead, it was a completely different SMB1 styled fangame. But this fangame wasn’t actually Flashback. One day I thought it would be cool if Mario visited the levels from the other Mario games, and decided to make a little fangame based on that idea. So what inspired you to start making Super Mario Flashback? I learned a lot about both fangames and general game design and met some great people.Ĥ. 2 years later, at 2012, I decided to join the forums and it was one of the best choices I’ve ever made. It was pretty terrible, and it got terrible reviews, but I didn’t give up. I liked MFGG and decided to submit a fangame I made with one of Hello’s engines. If I remember correctly one of his games had a link to MFGG. I also came across several Mario fangames there, and some of them were made by a guy called Hello. I think about a year later I learned about YoyoGames Sandbox and I started to spend most of my time there, downloading games and making bad edits of existing examples. Since I was pretty young, I couldn’t really do much with it. When I was about 8 or 9 one of my dad’s friends gave me a program called Game Maker 5.0. And what about fan games? How did you discover MFGG or Mario fan games in general? The one I enjoyed most has to be Super Mario 64, I just love that game.ģ. Later I learned about emulators and played the rest of the games, and I loved them. It didn’t have too many great games, but it had the original Super Mario Bros., and that’s how I learned about Mario. When I was very little I had a Famiclone with a 10000-in-1 cartridge. How about your interest in the Mario series? What games made you interested in this franchise? I’m 18 years old, I’m from Turkey and I’m currently studying game design. Hmm… I don’t really like talking about myself, but I guess I gotta do it. Well, let’s start this interview off in the normal way then. But enough background details for a moment. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |